Returning to town, we are impressed by the fortifications that the road wardens have managed to construct. Milosh gives his report to the captain, particularly the bodies in pikes that we encountered.
And then we party! Ulrich gets into bare knuckle fighting, while Mads interacts with old women and small children. He’s turning them into thieves for his amusement.
Sebastian and Urban speak for a while about the ravagers and Lucinda, but then he has a vision of a cave with blood and a woman’s screams. He describes what sounds like a scene of sacrifice, with green and black clothed figures near a stone with blood running through grooves. Milosh doesn’t recognize the (admittedly vague) details.
The party continues, and eventually dancers come out. One of them appears to be half Vistani, and she comes and talks to Milosh about the ravagers. He thinks that they probably will attack again and that if she stays she will probably die, but he doesn’t tell her that. She mentions that her mother’s tribe is near the town of Zeidenburg, but that she doesn’t really feel accepted anywhere. Milosh encourages her to be proud of her heritage. She also hits on him, but he is utterly uninterested.
Mads and I talk about Milosh and his dislike of parties. I conjecture that merriment reminds him of something he has lost. Sad face.
Mads interrogates some of the inhabitants to see if they have a similar icon to the Prince of Shadows, and they tell him about the Gentlemen Caller, who is shifty and seductive and sounds quite familiar. And then they all retire for the evening and play with their socks.
I talk to the mayor and encourage him to both train his troops and prepare to evacuate the town should an attack come.
Milosh and I speak about future plans, and he suggests that we go and talk to this troop that the dancer mentioned and see if they can provide any insight on Sebastian’s vision. It sounds like a great idea!
The next day, we set out to return to Point Hope so that we can talk to Lucinda before seeking out the Vistani. However, while on the road Abalescu halts us, and we see a lump in the middle of the street. Sebastian mutters the word “crow”, but then doesn’t remember that he did. Milosh approaches the lump cautiously, but Ulrich hits it with a magic missile, to everyone’s surprise.
It is a dead horse! And we have just beaten it. There is a blood trail leading away from the horse into the forest. Milosh follows it as I grab some saddlebags from the ground. They bear a marking of a crow on them, and the name “Corvo Couriers”, from the city of Barovia.
The blood trail leads to a cave matching Sebastian’s description, and we hear a scream from within. We charge in! Inside, we encounter a group of cultists surrounding a crying woman and an apparently dead man. They are wearing black and green pants and shirts, and are dripping some kind of acid from their Web – covered bodies. Needless to say, they don’t appreciate our intrusion, and we tussle.
During the fight, the crying woman stands up and attacks us, apparently turning into one of the cultists as acid starts to drop from her arms. With difficulty, she tells us that “they” are making her attack us. But her change only prolongs the inevitable, and we finally knock them all down.
The chamber they are in had a collection of books written by Schneideldorf, a rumored associate of vanRichten, along with a journal that has some bookmarks in it. Ulrich also takes a statue of their god (?) with the initials “BQ” carved on it, and Mads takes some of the cultists’ knives. I examine the saddlebags, and find them packed with letters and packages going to Zeidenberg. I open one and find a damaged doll that I try to clean up like a good guy. We burn the bodies of everyone before we leave.
Finally, we get back on the road to Point Hope.